A responsive glossary in HTML and CSS

Star Citizen is a multiplayer space simulation game on a grand scale, in development for PC.

I coded and wrote a responsive glossary to make sense of all the terminology, and to explore some CSS features I hadn’t played with yet, like transforms, animations, and pseudo elements. Try visiting on a few devices to see how the page changes to suit device width.

Visually, the glossary uses aspects of the game’s website, with navigation based on Brad Frost’s footer anchor concept.